On Aug 26, 2006, at 1:40 PM, cyrille henry wrote:
hello, it's working!
...cool...
moreover, i'm happy to see you're felling well.
...I wouldn't yet say "well", but I'm on the mend ;-)
it was a pix_image / pix_texture position problem.
i think i'll have some examples to share in a few day...
just a question : is it possible to use 2 textures? (using 2 pix_image / pix_texture in the same gemchain?)
...yes, but you have to have loaded them previously with [pix_texture], then use [pix_multitexture], and assign the texID's to the particular multitexture (up to 8)...this works, but is not as straight forward patching-wise as I'd like, so [pix_multitexture] should definitely be viewed as a work in progress...
...you can also use [gemframebuffer] at the top of a chain to do "offscreen" rendering, then use the results in a later gemchain with [pix_multitexture]...
more l8r, jamie