chris clepper a écrit :
On 10/24/06, *IOhannes m zmoelnig* <zmoelnig@iem.at mailto:zmoelnig@iem.at> wrote:
i'll change this asap. in the meantime, you would have to compile Gem yourself, after adding "#define HAVE_PTHREADS" to Base/configDarwin.h.
Don't do that. Quicktime is not always thread safe!
Many codecs and components are multi-threaded so Quicktime on OSX will use multiple CPUs when it can.
DirectShow does similar on Windows.
ok. would it be possible to allow threads only to load images? playing movie during images load result in 1 or 2 frame lost on the movie...
cyrille
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