hello,
some changes in the code of pix_snap2tex prevent the possibility of using pix_coordinate to tile the texture onto a geos.
i guess pix_snap2tex would need a mode, repeat message like pix_texture i hate to ask this but is there a possibility for a quick fix,?
would i only need to uncomment the following lines or is there more: // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
best
erich
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