cyrille henry wrote:
probably i should have a look at a patch where the problem is really exposed.
ok. you can have a look at this file. on the right : i use a pix_image to set the texture coordinate, in order to use it in the shader. without loading this (unused) image, it does not work.
so what would be the preferred way of doing it?
the attached modification of your example works fine and uses the framebuffer itself as a dummy texture. is this what you head in mind?
(and i should add better aliases for the messages to [gemframebuffer]; like "dimen" instead of "dim",
ok
and "rectangle" instead of "mode" to make it in-line with other objects...)
pix_texture use "mode 0" and "mode 1". what object does use rectangle?
[pix_texture] :-) i added this alias because i kept forgetting what "mode" actually means - the rectangle-mode, the repeat-mode, the clientstorage-mode, the quality-mode or the texenv-mode.
i just add a feature request to add a texunit message to the gemframebuffer, this would be very usefull.
i have seen it and agree.
fmasd.r IOhannes