Hi,
I am building instalations/instruments which control sounds through the webcam, using a color detector that I submitted to this list a couple of days ago. Things work well, and I am just facing real time/delay issues now. When I try to generate sound with any pix processing, I am getting jumps in the sound (like on/off sounds at about 5-20Hz). Turning off any pix processing, the sound is then back to normal, even if I show the raw video from the camera on a gemwin. By pix processing I mean anything with even only 1 pass through the image on the CPU. I am using a ps3eye camera, which makes things better as it has a high framerate, but I still get interruptions in the sound.
Why is this lag in the sound? The image with the output of the pix processing doesn't seem to be moving any slower with or without sound.
What are your experiences in trying to get gem pix processing, video, and DSP to work in real time? My application is interactive, so that I really need the sound to be as smooth as possible. Here are some factors I will investigate, let me know if they make any sense to you:
- It could be just too much data, even a single pass on each pixel could be causing delays/jumps. I could downsample the image prior to any pix processing - The kernel is too slow in processing the video stream; I tried '-rt' with no success - Perhaps there is a problem in Pd sound scheduling vs pix processing - Perhaps its just the CPU. In fact, I used OSC to do the video on one machine, send the parameters to a second machine which then processes the audio there. This effectively solved the problem. Question is, is this due to CPU or to another factor?
I would really appreciate hearing ideas from you, as I am new to this. Best, Ricardo Fabbri -- Linux registered user #175401 www.lems.brown.edu/~rfabbri labmacambira.sf.net