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james tittle wrote:
| ...difference between pbuffer and texture isn't a whole lot...they're | both graphic card memory/VRAM resident; pbuffers allow for floating | point pixels, plus they're supposed to key into new accelerations on | gpu's...basically, they're really the way to go for vertex/fragment | shader render passes...
Ok, so how to you put a pBuffer onto a texture in Gem? pix_pbuffer?
| ...as far as corrective projection, I did something like that several | years ago with a theatre project: it was a weirdly shaped screen, and | of course the projector was off angle...pretty neat how it worked out...
for more info: www.tot.sat.qc.ca under "english" then "lightTWIST" (site seems to be down right this moment...)
B.