On Jan 27, 2005, at 3:11 PM, B. Bogart wrote:
Woo hoo!
...yippee!
How does it work? (second argument to gemwin for rendering context?) Does it also work to render to a pbuffer to be textured in another chain?
...it works by seperating gemwin into a [gemcontrol] that can have several [gemwindow]'s, each of which is then a different "view"...as of now, it's only really good for being able to see what is projected if you can't actually get a line-of-sight, but it's also neat to have multiple view of the same scene, like in a multi-view 3d modeler...
...unfortunately, it doesn't seem to be the solution to make a pbuffer object...that would be more like snap2texture...
...but it's neat anyway... jamie