Thanks Matthias! I'm currently trying to build it for Mac OS X now. Would it be possible to make it build against the version of Gem that's included in Pd-extended 0.42.5? That's Gem 0.92.3. Right now, it depends on the GemConfig.h header, which seems to be recently added.
Attached is my version of your Makefile which includes paths for using libs from Fink.
.hc
On Mar 22, 2011, at 6:57 AM, Matthias Kronlachner wrote:
hey all,
i ported the videoKINECT plugin to a "standalone" Gem object pix_freenect. i don't know if it is working under OSX now... its fine in linux
i don't have 2 kinects but it should work with 2 kinects as well. but still you can just choose between rgb OR depth output and not use both outputs from one device...
greets, matthias
Am Montag, den 21.03.2011, 17:28 -0400 schrieb sonia yuditskaya:
Hi Matthias, if you know how to make a pix_kinect object please do! It turns out that on mac there is no driver support for cameras in pix_video, it is all just going through quicktime.
I tried PD-extended's 20110101 to the latest version (sporadically, not each one :) and the only cameras they would take on my mac was the built in isight and the logitech 9000 which is incredibly well supported. So there is the conclusion.
Cheers, Sofy Yuditskaya ] yuditskaya.com [
On Mon, Mar 21, 2011 at 4:40 PM, Matthias Kronlachner m.kronlachner@student.tugraz.at wrote: hi!
it would not be too difficult to make a separate pix_kinect object that does not depend on pix_video, but i think it would be good if pix_video is working with the pluginsystem not only on linux and to keep the videoKINECT idea. beside: i found a nice smoothing trick for the depth image: http://www.morethantechnical.com/2011/03/05/neat-opencv-smoothing-trick-when-kineacking-kinect-hacking-w-code/ a pix_opencv_inpaint object therefore would be good. in vvvv there is an object Kinect Multi Skeleton that outputs the depth image AND the skeleton data based on openNI. maybe a similar object for gem with the openNI framework would be more useful than the libfreenect approach. (because you can't connect 2 times to the kinect if you want sceleton and depth image) i'll have a look on that... matthias Am 21.03.11 21:52, schrieb Hans-Christoph Steiner: Hey Matthias, Seems our problems are bigger than this plugin. We are having trouble on getting pix_video working at all on both Mac OS X 10.5.8 and 10.6 with the latest Gem from svn. I'm using Pd-extended nightly 0.43-20110318 and Sofy is using 0.43-20110119. .hc On Mar 21, 2011, at 3:30 PM, Matthias Kronlachner wrote: you tried it with the latest Gem from svn? the videoKINECT.so file seems to be not linked against libfreenect. i could not find where to include this in the configure/make system and entered it manually in the makefile - this should of course be corrected. but that cannot be the reason for the "no method for driver". Am 21.03.11 20:53, schrieb Hans-Christoph Steiner: I just built it for Mac OS X, but when I try the [driver( message, it says "no method for driver". I attached my binary, if anyone wants to try it. .hc On Mar 20, 2011, at 1:35 PM, Matthias Kronlachner wrote: hello, i am working on a videoKINECT plugin for pix_video. it depends on libfreenect. the current result can be found here: http://home.eduhi.at/just4fun/matzisoft/homepage/downloads/videoKINECT.tar.gz maybe somebody with experience in coding c++ will have a look at it and improve it? it's currently NOT possible to open 2 pix_video with the kinect plugin. you can choose between rgb or depth image. have a look at provided videoKINECT-help.pd matthias
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<pix_freenect.tar.gz>
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