On Oct 20, 2005, at 2:56 AM, IOhannes m zmoelnig wrote:
just to stress my opinion again: i think think this should be done but it should be done not within the shader-objects itself but rather in a wrapper (-abstraction,...) editing and running a program are really to different things, even though the workflows are closely related.
but i admit that i might be a bit conservative in my views.
...I understand, and it's true that a generalized solution would benefit pd more broadly...but it also introduces a new dependency, unless we put the editor object/abstraction into gem (or even pd or zexy) proper...I just think it's seductive to put a editor class in gem's program or text objects and inherit it, but that's just a narrow view and wouldn't help others that want text editing but don't care about gpu programming...
that would open a text widget window, perhaps even on the canvas like ben's [entry]...speaking of which, I checked that out briefly, and it seems pretty nice, but I couldn't get it to print any output on bang...time to look at the code...
i think i have a hacked version around, that was able to handle linebreaks better and probably had some other bug-fixes. time to search
...yeh, and like ben said, it's broken under 0.39+ apparently...I wonder if it's scrollable, too?
jamie