You can set the blending functions now: can be 0 ... GL_ONE_MINUS_SRC_ALPHA 1 ... GL_ONE try to change that.
Then I have added depth buffer independed rendering for alpha enabled objects, which is turned on by default. (turn it of with the auto 0 message). Let me know if it works, and more importantly if it doesn't.
Or send your patch and pictures you are using.
Greetings,
Guenter
On Thu, 31 Jul 2003 rat@telecoma.net wrote:
hi,
i m a little bit confused with the alpha blending in the cvs version of gem. a texture which was blending with the alphachannel in to the background in 0.87 is not doing it with cvs version. what do i have to do to get the same result ?
thx
erich
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