Hey Jamie,
It seems OSX does indeed suffer from the "mode 0" issue, if your not getting feedback! See my other post for details.
Yes this feedback technique (from Rat) was used to make the images on taproot (and on the pure-data.org art page). I'm really looking forward to trying them on the powerbook once it arrives, with FSAA and the 9600 I'm sure it will be very stimulating.
For a tech question, does pix_snap copy the buffer into main memory and then back to the card, or is all the copying done on the gfx card memory? I ask because I imagine putting it all on the gfx card would be very very nice performance wise. (on windows I can run the feedback patch at 128x128@30fps on linux I can do 512x512@60fps, same patch, same machine, go figure. ;)
Ben
On Monday, January 12, 2004, at 12:04 PM, B. Bogart wrote:
Hey all,
I got aalib to work (aalib-devel not install grrr)
so I'm running gemcvs now! (still without text support)
I tried to load one of my texture feedback patches and got:
pix_texture: not using client storage
when creating the window. I seem to be able to make my other feedback patches work, and they are based on the same thing... Anyhow attached is the patch.
...hmm, when I tried it, I got:
pix_texture: using client storage pix_texture: using client storage
...but then I didn't get any "feedback": only the [cube] controller was working (ie. the controller to rotate did nothing)...
...btw, I'm very interested in these feedback patches, if they're the ones you used to produce the pics you u/l'ed to taproot...
thanx, jamie
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