Hey all,
Has someone put a Gem binary with the multi-blob tracking stuff up somewhere? I'm using 10.3.9.
I tried the command line compile on OSX, but it bailed with:
g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin -falign-loops=16 -funroll-loops -ffast-math -faltivec -I.. glsl_fragment.cpp -o glsl_fragment.o In file included from glsl_fragment.h:21, from glsl_fragment.cpp:18: ../Manips/glsl_vertex.h:86: error: 'GLhandleARB' is used as a type, but is not defined as a type. g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin -falign-loops=16 -funroll-loops -ffast-math -faltivec -I.. glsl_program.cpp -o glsl_program.o In file included from glsl_program.cpp:15: glsl_program.h:89: error: 'GLhandleARB' is used as a type, but is not defined as a type. glsl_program.h:90: error: syntax error before `*' token glsl_program.h:96: error: syntax error before `*' token glsl_program.h:105: error: syntax error before `*' token g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin -falign-loops=16 -funroll-loops -ffast-math -faltivec -I.. glsl_vertex.cpp -o glsl_vertex.o In file included from glsl_vertex.cpp:18: glsl_vertex.h:86: error: 'GLhandleARB' is used as a type, but is not defined as a type. make[1]: *** [glsl_fragment.o] Error 1 make[1]: *** Waiting for unfinished jobs.... glsl_program.cpp: In constructor `glsl_program::glsl_program()': glsl_program.cpp:37: error: class `glsl_program' does not have any field named `m_program' glsl_program.cpp:39: error: class `glsl_program' does not have any field named `m_name' glsl_program.cpp:41: error: class `glsl_program' does not have any field named `m_infoLog' glsl_program.cpp: In member function `virtual void glsl_program::render(GemState*)': glsl_program.cpp:141: error: `m_program' undeclared (first use this function) glsl_program.cpp:141: error: (Each undeclared identifier is reported only once for each function it appears in.) make[1]: *** [glsl_program.o] Error 1 glsl_vertex.cpp: In constructor `glsl_vertex::glsl_vertex()': glsl_vertex.cpp:41: error: class `glsl_vertex' does not have any field named ` m_shader' glsl_vertex.cpp: In constructor `glsl_vertex::glsl_vertex(t_symbol*)': glsl_vertex.cpp:50: error: class `glsl_vertex' does not have any field named ` m_shader' glsl_vertex.cpp: In member function `virtual void glsl_vertex::closeMess()': glsl_vertex.cpp:80: error: `m_shader' undeclared (first use this function) glsl_vertex.cpp:80: error: (Each undeclared identifier is reported only once for each function it appears in.) make[1]: *** [glsl_vertex.o] Error 1 make: *** [Manips] Error 2
I'd rather save my bandwidth to download a binary than do a fresh checkout. I need to use the multi-blob stuff tomorrow afternoon!
Thanks!
.b.