Matteo Sisti Sette escribió:
A) Use several [rectangle]s on a plane, get a snapshot of the framebuffer and put it into a texture B) manipulate the camera input as pix, or as texture, and compose a bigger pix, so only at the very end, for displaying, you would use a rectangle ?
Hmmmm I can't seem to find any pix_ object that would help building the (B) approach. Isn't any of the following possible??? - create an "empty" image of a given size (so that yoy can then draw on top of it.... for example [pix_rectangle] draws a filled rectangle on an existing pix, so it seems to me quite strange that you can't create an empty pix: do you have to load an empty image into a [pix_image]?) - "join" two pixes of the same size (or at least with one dimension in common) by "concatenating" them either horizontally or vertically - "print" a (presumably smaller) image on top of a (presumably bigger) one, i.e. fill a region of a pix with the pixels taken from another pix, starting at a given offset point
Obviously the second function could be implemented in terms of the first and third.