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james tittle wrote:
| ...yep, that's my main motiviation (err, at least render to | pBuffer)...but it also means all kinds of other things, like web | browsers or screen windows if you can't see your second display!
All good reasons, what is the difference between a pbuffer and a texture? Part of the TOT project (of which pixelTANGO is a component) is corrective projection. Basically you calculate a 3D mesh to un-distort the image projected onto an irrefular surface. If we could render the window to a texture then we could apply this correction to the entire render window rather than only to the textures on objects.
B.