Quoting "Matthias Neuenhofer" matthias@neuenhofer.de:
success :)
but before it worked i had to comment out line 173-176 in glsl_geometry.ccp got the error "cannot load shader now" didn´t really understand why
because you tried to load the shader when no openGL context existed, and glew was not yet initialized. loading of shaders is deferred till rendering really starts, so it probably shouldn't bail out as an error. however, initialized glew is crucial for shaders, as we don't know whether the system actually supports openGL-2.0 (or 2.1 for geom-shaders) without it. just uncommenting the checks is a bad idea, if you want to not have crashes on the majority of gfx-cards out there...
and add the glProgramParameteriEXT to the LinkARB part in glsl_program.ccp
thanks, i incorporated the changes to LinkARB (are there really hw/drivers out there that only have tghe ARB extensions but do not comply to openGL-2.x ?)
fgamsdr IOhannes
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