Heya,
IOhannes m zmoelnig wrote:
seems like you are talking about the Graphical Environment for Max (Gem pre 1997 or something) ;-)
Ha!
i am not really sure how we should handle this efficiently in both terms of performance AND coding-time; it should be fairly easy to build a list of objects involved into a render-chain; but it gets tough when it comes to the data. what about pixes ?
now it's me who ist jsut thinking aloud.
Indeed things like pixes would not work (unless the texture files had the same path on both machines). Its really just the control data stuff that would be handy. Clearly generating so many PD messages could be ugly for performance. Anyone had any ideas for something similar easier than messing with chromium? Like always my ideas are up for scrutiny.
yes, seems like i missed it. what was it again ?
Here is the proposal for clearing the gemwindow w/ varying degrees of transparency: "trails" (in terms of interface rather than openGL!)
"clear 0" turns off clearing "clear 1" turns it on. "clearalpha 0" clears 100% transparent (no clearing). "clearalpha 1" clears 100% opaque (default). All sent to the gemwin.
I amassed about 400 emails over my week vacation, so I'm slowing hacking at it, I'll respond to your popup comments soon.
mfg.asd.r IOhannes