cyrille henry wrote:
i don't know what is possible. but i think that using a dummy image is strange. it would be great if this patch could work without the dummy pix_image (and then use the real texture coordinate from the frambuffer, and not the one from an other image). curently, the dummy image size should be the same as the frambuffer size. if not, you have to make correction in the shader.
the attached modification of your example works fine and uses the framebuffer itself as a dummy texture. is this what you head in mind?
so is it this what you had in mind? (using the texture-info of [gemframebuffer] and a [pix_texture] to setup the texcoords correctly)
(and i should add better aliases for the messages to [gemframebuffer]; like "dimen" instead of "dim",
ok
and "rectangle" instead of "mode" to make it in-line with other objects...)
pix_texture use "mode 0" and "mode 1". what object does use rectangle?
[pix_texture] :-)
ok. i did not know that. what is the oposite of rectangular?
non-rectangle, or 2d :-)
the "rectangle" message is really just an other name for the "mode"-message, you use it identical: [rectangle 1( - turn on rectangle texturing (of supported) [rectangle 0( - turn off rectangle texturing.
could you also update the help file?
yes, once i found the time :-)
fgmasr. IOhannes
cyrille
i just add a feature request to add a texunit message to the gemframebuffer, this would be very usefull.
i have seen it and agree.
fmasd.r IOhannes
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