Hans-Christoph Steiner a écrit :
I couldnt' get the previous example to work beyond drawing a slowing moving square on my screen (i.e. no sphere). This one seems to work, I get some crazy multi-color strobing in a kind of box like shape.
yep, the pach is not interesting, exept the fact that the blinking does prove that it work.
I'm glad that you guys are working this stuff. If anyone wants to make some examples and/or a help patch for gemframebuffer, I'll happily check them into CVS.
the gem/help/07.texture/10.framebuffer.pd can be copy as a helpfile for framebuffer.
cyrille
.hc
On Dec 8, 2007, at 7:02 PM, cyrille henry wrote:
in fact, i made a mistake in my pevious patch.
it's working.
here is the corrected patch
cyrille
cyrille henry a écrit :
ok, i'm moving this thread to gem-dev... i finally manage to make some larsen using framebuffer. in fact, i pointed out the bug that prevent using this. i can't really explain better than with the attached patch. could someone please have a look? thanks Cyrille -------- Message original -------- Sujet: Re: [PD] gem, shader and framebuffer Date: Sat, 08 Dec 2007 20:37:38 +0100 De: cyrille henry cyrille.henry@la-kitchen.fr Pour: marius schebella marius.schebella@gmail.com Copie: PDlist pd-list@iem.at Références: 475AAF49.5000301@la-kitchen.fr 475AD93A.1060200@gmail.com 475AEA77.9050208@la-kitchen.fr 475AEED4.6050803@gmail.com marius schebella a écrit :
cyrille henry wrote:
yes. i faild to render in a framebuffer and using it as a texture for next rendered frame (just like in my wawe exemple). i think this should be more efficient than using pix_snap2tex.
if someone know how to do this...
maybe with pix_write_buffer, pix_read_buffer?
i want to use shader, so i don't think it will work.
don't have time to do more testing right now. what is the wawe exemple?
it's a phisical modeling wave exemple here it is. cyrille
marius.
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