IOhannes m zmoelnig wrote:
marius schebella wrote:
loading either one first does not make a difference :(. I am not sure how I could provide you with additional information. what do you need to know? to me it looks strange that I only see stripes. with the old version of gem I saw the image projected from above when I used texture 0 and mapped onto the model (not the ground) when using texture 1 (but of course not putting the things at the right place.) but now all three textures look very similar like they was only 1 dimension. marius.
you were right. a fix should be in svn by now. until then, use a [pix_flip] right before [pix_texture] to get the image orientation right, which will magically make UV-texturing work for you :-)
actually it is still NOT fixed in svn. however, [pix_flip] should help you for now (just put it into the chain and don't set anything: by default it will fix any orientation issues)
mfgasdr IOhannes