Yes Dan, THANK YOU!
Sofy Yuditskaya s~ http://yuditskaya.com
On Thu, Feb 27, 2014 at 7:16 PM, Dan Wilcox danomatika@gmail.com wrote:
Hah. This is *very* early to try using it. You're gonna have to give me time ...
On Thu, Feb 27, 2014 at 7:02 PM, me.grimm megrimm@gmail.com wrote:
hey dan
videos were being loaded but I couldn't see if anything was happening
yeah i compiled your code with the same outcome just so you are aware.
its pretty awesome your doing this BTW... much needed!
m
On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox danomatika@gmail.comwrote:
Ah ok. That makes sense. I might add that info to the read me (unless I missed it).
From the post messages, videos were being loaded but I couldn't see if anything was happening. Will try that later tonight.
add "./abstractions" to your path. [gemwin] is moving to an
abstraction-implementation with the various window-api specific objects as backends; they should create a complete rendering context just fine, but won't do any setting up in openGL-land (which is all done by the abstraction).
fgmasdr IOhannes
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