chris clepper wrote:
On May 14, 2004, at 12:41 PM, IOhannes m zmoelnig wrote:
Try a negative number for offset - that's what I use to crash RGBA on
well, i have tried both +10000 and -10000 and it *seemed* to work.
furthermore i have fixed the [pix_dot] on macOS.
I didn't even know it needed fixing.
oh...on our G4 in YUV it produced little green squares instead of white circles. they didn't change at all. (actually it was the same bug as in pix_halftone : the shifts where for the high-byte where we low-byte was needed)
and finally i have added a "yuv"-message to the [pix_texture]-object to disable direct YUV-texturing on demand (because our g4 doesn't like em)
Let me guess - you have a Geforce 2MX card and run 10.3? It might be worth trying the 10.2 drivers which don't seem to have the crazy dual image problem. I have no idea how to get this problem fixed because Nvidia has little to no presence in the Mac developer sphere.
it is a geForce-4MX; but i think 10.3 might be right (i have no idea how to get the version when logging in via ssh)
so that should be it (?)
I don't think Jamie has committed the halftone fixes yet.
i have to admit, that halftone is working almost perfectly for me on windows, linux and macOS in rgba/yuv/grey.
I'm ready to get this release out, and can have builds ready to go by Monday or Tuesday of next week.
i think that is fine (although i am not sure whether i can make builds by this date too because i might be on an emergency trip to suisse (i'll now by sunday evening ;-))
mfg.a.sdr IOhannes