As the recent requests indicate, it's probably about time for some updated binaries for Windows and OSX. Jamie will be in Chicago later this week which might be a good time to wrap up the OSX end.
I have been working on parts of the Windows code and have a few bug fixes and features added (mainly QT stuff). The main lack of functionality on Windows is the shader code. I tried GLEW but the resultant binary always crashes during window creation. I think it might require more reworking of the windows code than just replacing a few of the includes, so my question is whether we try to move to GLEW with Windows (and also Mac and Linux?) or just hack in the calls for ARB_fragment/vertex/etc and go?
cgc