Le 20/05/2014 11:46, Cyrille Henry a écrit :
Le 20/05/2014 11:42, Jack a écrit :
...
I support to have a real RGBA32 than only a RGB32 with only three channels. It is more easy for me to mix textures from framebuffer in shaders with a "real" alpha channel. That's why i often use RGBA for this purpose (instead of RGB32)...
why do you need a 32bit type for texture?
For exemple, for feedback. ++
Jack
cheers c
++
Jack
cheers Cyrille
mfgasdr IOhannes
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