text2d
This is a possible culprit as it is part of a lib we do not write ourselves.
and it is. text 2d/3d seems not to free the memory when one is rendering a new sentence. my friend built a subtitle engine for her movies and so there is a lot of text. one can really see the mem increase with every line of new text.
is there a solution to this problem or should she start to make text/tiffs asap :-) ?
best
erich