hello,
james tittle a écrit :
hey,
...in current CVS, I've hacked in multitexture support to GemShape's SetVertex() call, and it seems to work pretty well...however, sanity testing on other machines is always appreciated ;-) Attached is an example patch which allows two movies to be loaded, then combined in a later chain and blended/combined/added/whatever else on the gpu...
...main caveat is that this is only support in [rectangle], or other geos that use SetVertex() to set texture coords...also, it doesn't seem to work with GL_TEXTURE_2D, but GL_TEXTURE_RECTANGLE_EXT seems to be standard on cards anyway...
I tried multitexture with shader, but unfortunalty it's not working. GL_TEXTURE_2D is what i need for glsl. Rect texture does not work with shader here.
Cyrille
jamie
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