are you sure you are using hardware accelleration ? glxinfo should show this if enabled: erich@pupu:~$ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes ....
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On Sat, 19 Aug 2006, Frank Barknecht wrote:
Hallo, chris clepper hat gesagt: // chris clepper wrote:
On 8/19/06, Frank Barknecht fbar@footils.org wrote:
Thanks for your help. I tried with the Cube now, so far only on my Matrox, where I get the same results: CPU usage goes up to 99-100 percent immediatly. The patch seems to run fine otherwise...
Sounds like a Matrox problem. On my nearly obsolete Powerbook the patch takes under 3% CPU with the cube. Your system might be downloading the textures to the CPU for manipulation and then uploading them again. This is the same as using pix_snap followed by pix_texture.
This sounds quite sensible. I now also tested the cube-version on my Intel-laptop. I also get very high load, though only about 80 percent) and crappy performance. Disabling the gemhead of the snap2tex lets CPU usage drop to about zero immediatly.
Maybe it's a problem with the OpenGL libraries or with AGP on my systems. One is a Debian, the other an Ubuntu box, and I didn't do any special configuration.
Maybe some other Debian/Linux users can give some hints here? IOhannes, you are running Debian as well, btu I guess with NVidia...
Ciao
Frank Barknecht _ ______footils.org_ __goto10.org__
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