cyrille henry wrote:
does it crash as well if you create an empty [pix_freeframe] object? if so, you are likely experiencing a bug related to Exception-handling and libstdc++/nvidia; using older libstdc++ helps.
no, it did not crash.
good...or bad (since now i don't know what the problem might be)
the "assertion failed" in the crash-log triggers something in my head: are you using a debug-version of imagemagick? (btw, _which_ version-# of magick++ do you use)
mfg.asdr IOhannes