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i just pushed a changeset to sourceforge, that adds some possibilities to 3d model loading to Gem.
first, model-loading is now factored out into plugins as well. the old .obj loader code has been ported into a new "gem_modelOBJ" plugin.
then i tried to create another asset importer plugin based on assimp. the plugin is (not surprisingly) called "gem_modelASSIMP".
assimp [1] should allow us to read a large number of 3d model formats (including dfx, 3ds, md5, blender, collada,...)
what works: - - loading of models - - UV-textures
what needs to be done: - - check for other texcoord generations. - - allow feedback on which textures should be loaded - - probably do the texture loading within the model-importer (on user-request) - - implement animations - - improve performance
cudos to hans for bringing assimp to my attention.
check and have fun (and report back any problems...)
fg,asdr IOhannes
[1] http://assimp.sourceforge.net there are also debian packages, and ubuntu (starting with precise(!))