well. the example 09 work with no modification of the code. strange, since it use both rectangle 0 and 1 mode. but since it work and the code is not really friendly, i'll leave it like it is...
Cyrille
IOhannes m zmoelnig a écrit :
cyrille henry wrote:
hello,
i adapt most shaders, it work great. but i still have upside down texture with framebuffer. can you have a look at example 07? i think i have to understand what is going on with framebuffer before
i think i fixed it. please re-check.
btw, it seems like the new code makes hacks like the [pix_set]/[pix_texture] thing to set the texcoords obsolete.
fgm,adsr IOhannes
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