Dave Griffiths wrote:
Have you tried the noise command? It's in the spec, but I think it's hit and miss how much vendors support it.
It's better to generate these procedurally to avoid the memory requirements, I'm sure there is some perlin glsl source around if your driver doesn't support it.
my questions are a combination of learning glsl and testing the features of gem. I am trying to get some shaders work in pd that I found included in xcode. these shaders that have a bunch of code in a seperate file (not vert and frag). I don't know how to implement this in glsl_program or any other gem render chain...
what is the noise command?
marius.