On May 19, 2004, at 1:44 AM, IOhannes m zmoelnig wrote:
i think it was me. but i have no idea, what object you are talking about (or are you talking about 8 unlabeled inlets in all the objects together ? would be a great example of a good user interface, with some minor inconsitencies...)
I got some clarification on this, and it's pix_kaleidoscope which has all those inlets. I think most objects have gone to sending messages to the left inlet anyway, and that's just fine. I've never liked the way Pd handles object sizing and multiple inlets anyway.
i do think that most (if not all) inlets are explained in the help-patches but i might be wrong here (damned, 2 days ago i walked through all of the help-patches to see whether they do work on a windos-machine with a crappy graphics card; it took hours - and i have to admit, it becomes rather boring after 30 minutes and my concentration went away)
I did the same thing on a G5 and my AMD box this weekend. I threw some pmpd into the mix for entertainment. I still laugh at the 'hollywood explosion' patch.
PS: Gem completely froze my laptop under w2k (under linux it works fine) - i was almost panicking before i noticed that each single openGL-application makes a total freeze; and on other machines my win-build works, so i am kind of ready
0888-r2 runs ok on my win2k box, although can you double check the compilation settings? A few things like pix_biquad ran slower than I would have expected them too, and maybe the optimization settings aren't maxed out.
If Jamie has checked in the final halftone code then I think it's ready to go. We should work up some release notes while waiting for the builds.
Also, I'm just going to post a G3, G4 and G5 build on my page and you can either link to it from IEM or copy them to the local server. My server is on multiple 100 Mbit lines off the main backbone in the midwest so there is no problem handling the load.
cgc
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