ok, i'm moving this thread to gem-dev...
i finally manage to make some larsen using framebuffer. in fact, i pointed out the bug that prevent using this. i can't really explain better than with the attached patch.
could someone please have a look?
thanks Cyrille
-------- Message original -------- Sujet: Re: [PD] gem, shader and framebuffer Date: Sat, 08 Dec 2007 20:37:38 +0100 De: cyrille henry cyrille.henry@la-kitchen.fr Pour: marius schebella marius.schebella@gmail.com Copie: PDlist pd-list@iem.at Références: 475AAF49.5000301@la-kitchen.fr 475AD93A.1060200@gmail.com 475AEA77.9050208@la-kitchen.fr 475AEED4.6050803@gmail.com
marius schebella a écrit :
cyrille henry wrote:
yes. i faild to render in a framebuffer and using it as a texture for next rendered frame (just like in my wawe exemple). i think this should be more efficient than using pix_snap2tex.
if someone know how to do this...
maybe with pix_write_buffer, pix_read_buffer?
i want to use shader, so i don't think it will work.
don't have time to do more testing right now. what is the wawe exemple?
it's a phisical modeling wave exemple here it is.
cyrille
marius.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list