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i thought it might be a good idea to inform you:
glsl_ objects now stopped emitting the shader-IDs for each and every frame. instead, the shaderID is emitted only once, when the shaders are loaded. thus you won't need the [change] object anymore, to prevent [glsl_program] to link a new program for each frame.
caveat: currently only valid shaders are sent; if linking fails, you don't know (should be (if needed): 0)
fgamsdr IOhannes