hi,
i am not sure, but i think FSAA is only for NVIDIA (maybe you should specify this in the documentation). also some time ago, Cyrille sent an email concerning a problem with FSAA:
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hello,
with latest (v177 or 180) nvidia proprietary driver under linux, anti-aliasing did not work.
i don't really understand why, but removing the line 144 : setenv("__GL_FSAA_MODE", svalue, 1); from Base/GemWinCreateXWin.cpp does solve the problem : it allow nvidia-setting to control the application aliasing.
it look like a bug in nvidia driver, but it would be nice if Gem could have a workaround. i propose changing : setenv("__GL_FSAA_MODE", svalue, 1); to : if (fsaa!=0) setenv("__GL_FSAA_MODE", svalue, 1);
that should not harm anyone.
any objection?
Cyrille
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still without answer. pat