On Mon, 21 Jul 2003, tigital wrote:
...besides the above, does everyone like the example patches? From the questions we get about use, it's sometimes hard to see that newbies actually look at them, but just the same they should be a robust set of examples...also, I just compared the help files with actual source files, and here's a list of objects that don't seem to have help files
.. the html documentation needs an update too.
built: GEOS cuboid newWave ripple rubber slideSquares
MANIPS polygon_smooth
I think the naming concept is a bit strange with that. The underscore suggests that it belongs to a group of objects (like pix_ part_ ext), while it doesn't, and it is rather a "normal" gem OpenGL command.
It would be more consistent to call it "smooth", plain, like "alpha".
MARKEX abs m_control? multiselect? reson? strcat?
I think they should go away ...
PARTICLES part_info part_render part_vector?
PIX's pix_background pix_backlight pix_blur pix_buffer (read/write?) pix_chroma_key pix_color pix_colorreduce pix_compare pix_convert pix_crop pix_delay pix_depot (get/put?) pix_dot pix_duotone pix_dv pix_emboss pix_grey pix_info pix_levels pix_lumaoffset pix_mix pix_motionblur pix_pix2sig~.pd or pix_pix2sig.pd? pix_posterize pix_rds pix_roll pix_scanline pix_sig2pix~.pd or pix_sig2pix.pd? pix_snap2tex pix_test pix_tIIR pix_yuv
...so I guess we all have a little bit of effort to put forth here...plus, existing objects such as gemwin, pix_film, pix_texture, and others have undergone major changes, so they also need to be reviewed/updated...
Yep. What about producing a template for the help-* patches (we have to rename them for pd-0.37 too, right ?) and ask gem users to help with the documentation effort.
I think it would be nice if the help patches have a minimal functionality too, so the user can see the effect directly.
...beyond that, some of my "soon todo" list includes:
- adding other model formats
- fullscreen motion blur
- "snap to tex" that results in a further processable image
isn't that what pix_snap does ?
- quicktime vr (is there anything like this on linux?)
- vertex/fragment programming/shaders
...enough of a job to keep us busy for awhile!
thats for sure.
Guenter