hey all,
I was messing with pix_coordinate today to see if I can figure out how to make one texture seamlessly stretch over a number of objects. That is the texture is not repeated, but each object only shows a portion of it. Yes the objects are static.
Attached is the demo patch. Looks like pix_video coordinates (mode 0) get pretty messed up with the default pix_coordinate values. pix_image (square image) seems to look fine...
Maybe pix_coordinate needs a switch to know if its getting a square texture of a rectangular one?
I will be texturing live video here so It is important to get it working with rectangular textures (actually I'd rather just have 1:1 and 2:1 and 4:1 ratio cameras.. alas...)
Oh, and this is on OSX, no pix_video working on my linux box yet.
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