james tittle wrote:
hi tebjan,
On Oct 18, 2005, at 2:55 PM, Tebjan Halm wrote:
i know shaders only from directX hlsl like they are implemented in vvvv. there you edit the shader by rightclick on a shader node in a way like james want to have it.
...yeh, but instead of a rightclick on the node, I was thinking of sending a [edit< message to the object (keeping with "the pd way"), and
just to stress my opinion again: i think think this should be done but it should be done not within the shader-objects itself but rather in a wrapper (-abstraction,...) editing and running a program are really to different things, even though the workflows are closely related.
but i admit that i might be a bit conservative in my views.
that would open a text widget window, perhaps even on the canvas like ben's [entry]...speaking of which, I checked that out briefly, and it seems pretty nice, but I couldn't get it to print any output on bang...time to look at the code...
i think i have a hacked version around, that was able to handle linebreaks better and probably had some other bug-fixes. time to search
mfg.a.r IOhannes