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On 2014-09-03 06:43, j-p wrote:
Ok - going to finish up with this last update.
Up to 16 attributes can be used now. All types are supported
(float, vec2-4, mat2-4). All bugs/weird errors removed. Help file
changes included.
thanks.
would it be very complicated for you, to create a github pull request?
Still no uniforms.. so as default, all variables for the frag
shader need to be converted to "varying" in vert shader.
why can't you just use a "uniform" in the fragment shader?
fgmad
IOhannes
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