Hi list,
Is there any way in current Gem to use asynchronous readback of pixel buffer objects to speed up recording (or other GPU<->CPU transfer)?
In one of my projects in plain C/OpenGL I used this technique successfully:
1) naive (blocking) glReadPixels direct to CPU ram and piped via stdout to ppmtoy4m|y4mscaler|mpeg2enc -> about 5fps
2) async glReadPixels to pixel buffer object mapped into the CPU with one frame latency and piped via stdout to same encoder -> about 20fps
3) async glReadPixels to PBO to CPU piped via stdout to /dev/null -> about 25fps
(laptop with 4GB ram, intel core2 dual core cpu, nvidia g105m gpu, tested with 32bit gnu/linux/ubuntu/karmic generic-pae kernel)
Thanks for any tips,
Claude