Hallo Gem-devs!
Is there a possibility to get the current framerate of Gem (in a e.g. pix_ object) ?
As far as I understand the GEM code this should be stored in the GemMan (Base/GemMan.h) class in the static variable float GemMan::fps. However, when I try to access this variable from my pix object I always get 0 as framerate (and yes, I started rendering before that).
Has anyone an idea ?
Many thanks, LG Georg