wow, cool. I have no time to test for now, but this look promising. thanks c
Le 05/01/2012 19:35, IOhannes m zmoelnig a écrit :
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i just pushed a changeset to sourceforge, that adds some possibilities to 3d model loading to Gem.
first, model-loading is now factored out into plugins as well. the old .obj loader code has been ported into a new "gem_modelOBJ" plugin.
then i tried to create another asset importer plugin based on assimp. the plugin is (not surprisingly) called "gem_modelASSIMP".
assimp [1] should allow us to read a large number of 3d model formats (including dfx, 3ds, md5, blender, collada,...)
what works:
- loading of models
- UV-textures
what needs to be done:
- check for other texcoord generations.
- allow feedback on which textures should be loaded
- probably do the texture loading within the model-importer (on
user-request)
- implement animations
- improve performance
cudos to hans for bringing assimp to my attention.
check and have fun (and report back any problems...)
fg,asdr IOhannes
[1] http://assimp.sourceforge.net there are also debian packages, and ubuntu (starting with precise(!)) -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
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