There is 512 MB of memory on the GPU. All informations are here : http://www.notebookcheck.net/NVIDIA-GeForce-9700M-GTS.9899.0.html
However, there is something very strange if it's about memory because on my MacPro 2x2.66 GHz Dual-Core Intel Xeon, i have only 256 MB on the GPU and all works fine on it (only 2 fps but it is not so slow). The size of the images are between 127x108 and 72x123 pixels (so the total size at 24bit is near 12 MB ! : 127x108x3x300/1048576 = 11.77 MB). Even with 100 images it is slow (but it seems good with 50 images). I needn't to create my Gemwin and turn on rendering to have this problem. I give you the main patch and the abstraction here. Thanx for the help. ++
Jack
Le 24 juin 09 à 09:07, cyrille henry a écrit :
what is the size of the memory on your GPU? does the 300 uncompressed images fit in there? otherwise, it will became very slow.
you can see if mem size is the problem if everything is normal when loading 250 image and it became slaw if you add 1 more images...
c
Jack a écrit :
Hello, I'm trying to load 300 very small textures with the same abstraction (dynamic patching) under Ubuntu 9.04 on Pd-ext 0.41.4 with GEM 0.92.CVS with GeForce 9700M GTS. But it doesn't work. Pd become very slow and CPU is used at 197% by Pd. All works fine on MacOSX.4.11 Pd-ext 0.40.3 and GEM 0.91.1 'tigital' with GeForce 7300 GT. I have something like that : [300( | [until] | [f ]X[+ 1] | [obj $1 $1 absForTexture $1] | [s pd-mesTextures] and my abstraction 'absForTexture' : [r gh] [initbang] | | | [0 ( | / [sel $1] | / | / | / |/ [gemhead] | [pix_image images/monimage$1.jpg] | [pix_texture] | [s nbtxt] Any idea about this problem ? Thanx. ++ Jack _______________________________________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev