chris clepper wrote:
I think I fixed this by adding checks for state->texture and also that some coords exist in pix_coordinate. The above workaround does work since it creates coords for pix_coordinate to pass along.
i fear there are still some more objects that have this bug... although i cannot think of one now (but i also didn't think of the obvious [pix_coordinate] when fixed the Geos...)
mfg.asd.r IOhannes