guenter geiger wrote:
MANIPS polygon_smooth
I think the naming concept is a bit strange with that. The underscore suggests that it belongs to a group of objects (like pix_ part_ ext), while it doesn't, and it is rather a "normal" gem OpenGL command.
It would be more consistent to call it "smooth", plain, like "alpha".
very right, in my last mail, concerning the "blend" functionality, i have forwarded this old email, where "polygon_smooth" was considered a bad name (but better than "pix_a_2grey") but i had no other idea.
so i will remove "polygon_smooth" and call it "smooth", as i guess nobody has really used it - chris ? (i think you might be the only one...). and we could really add an alias for compatibilty.
i think there might be a smooth object already. i know my friend had to name his smoothing object for float streams 'smoooth' to avoid conflicts - this may have only been for Max, I'll double check. maybe geo_smooth (geosmooth? polysmooth?) is more descriptive? i suppose another option is adding FSAA to the whole scene, but this may not be an option on all platforms and hardware.