hi.
i have just added UV-texture support to [model].
now, UV-texcoords are automatically applied if present in the model (with a fallback to the old-standard "linear" texmaps); you can manually select UV-tex via [texture 2( (uäh)
please test whether this change has broken something with the other (linear/spheremap) texturing, esp. if you have additionally used [pix_coordinates]
fgmSDR IOhannes