i guess i better add some primitives then...
which leads me to a few questions..
as gles removes fixed primitives in favour of vertex arrays, i thought i'd look at the code from src/Vertex.
the draw function looks promising but vertex_model relies on GLM/GLSL to build. i can safely build around it but does that defeat the purpose of the extension? can i generate a geo without vertex_model? there's no examples for how to build a rendering chain but i assume it's something like: [model]-->[manipulator]-->[draw]
is the Vertex code obsolete? there's a lot of references to apple/altivec which suggests that it was designed for a certain arch/gfxcard and browsing the ml logs seems to support that (with some references to building on windows). my last major forays into Gem were with some pretty bogus cards with typically flakey linux drivers, so please excuse my ignorance.
thanks, dmotd