Hi.
don't know much about the FSAA stuff, but for the [pix_rgba] read on:
Zitiere "B. Bogart" ben@ekran.org:
Also with this same compile pix_yuv seems to be the only object that passes texture properly. pix_grey and pix_rgba seem to only pass a still
image in a moving video source. See "pix_rgba_bug.pd" This is anoying
hmmm i certainly use the [pix_rgba]/[pix_grey] a lot (and eventually [pix_yuv]) - mostly for testing other pix-objects. they work just fine with everything that i have come across. what do you mean exactly by "only pass a still image" ? does it mean, that only the first image is "passed through" and the rest is kind of blocked ? this might be due to performance tuning on the mac-side (client-storage textures), but i don't know exactly. does it work, when you send a [client_storage 0(-message to the [pix_texture] pbject ?
mfg.asd.r IOhannes