wow, cooooool!
thanks a lot for fixing that. i'm sure i'll like the geometry shader.
but for now, i can't compile Gem. it's certainly obvious, but after svn update, make clean, ./configure and make, i've got this error :
nusmuk@nusmuk:~/pd/Gem/src$ make make -C Base make[1]: entrant dans le répertoire « /home/nusmuk/pd/Gem/src/Base » g++ -c @ARCH_FLAGS@ -g -O2 -fPIC -freg-struct-return -O3 -falign-loops=32 -falign-functions=32 -falign-jumps=32 -funroll-loops -ffast-math -mmmx -I/usr/include/lqt -I/usr/include/lqt -I/usr/include/avifile-0.7 -I/usr/include/FTGL -I/usr/include/freetype2 -I.. -I/usr/include/FTGL -I/usr/include/freetype2 GemBase.cpp -o ../Objects/GemBase.o g++: @ARCH_FLAGS@ : Aucun fichier ou dossier de ce type make[1]: *** [GemBase.o] Erreur 1 make[1]: quittant le répertoire « /home/nusmuk/pd/Gem/src/Base » make: *** [Base] Erreur 2
could you help me fixing that one?
what is the primitive geometry shader you where able to run? thee one i send to the list or an other one?
thanks Cyrille
zmoelnig@iem.at a écrit :
Quoting "Matthias Neuenhofer" matthias@neuenhofer.de:
set the default to TRIANGLES and maximum number of vertices the geometry shader will be emitting to 1
ok, i just updated the [glsl_program] to use triangles by default and set the default number of vertices to the maximum available. (everything settable of course)
so at least i was able to run a primitive geometry shader within Gem...
fgamsdr IOhannes
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