It could be :
Dear Pd and Gem users,
Gem is a realtime 3D library for Pd that allows, among other things, images and video processing. So, it depends on OpenGL and various other library to decode images, film, movie etc. Unfortunately, few years ago, Apple decided to remove Quicktime from MacOSX leaving a lot of pix_ objects unusable on this OS. Rewrite the code to make things work is a huge task for current developers, they need help. That's why we are trying to hire other developers who would be able to make the use of these pix_ objects on MacOSX (and Windows) possible again.
In order to finance this work, we put some bounty on specific issue:
https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64... https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-... https://www.bountysource.com/issues/52336294-make-filmds-consistent
We believe that reaching 2000$ for the 1st bounty, 1500$ for the 2nd one and 1000$ each for the last 2 should be enough to attract developers.
If this operation is a success, we will try a second round of funding in order to fixes smaller issue and feature request to make Gem even better.
If you are a developer willing to help, you can reach us in the Gem-dev mailing list : https://lists.puredata.info/listinfo/gem-dev
Please forward this announcement to anyone interested in Pd/Gem.
The Gem community
++
Jack
Le 12/12/2017 à 15:53, cyrille henry a écrit :
hello, So, this is a proposition of mail to announce this bounty. fell free to correct it
Dear PD and Gem users, Gem is a Pd library for Pd that allow images and video processing and generation. It depend on OpenGL and various other library to decode images, film, movie etc. Maintaining such code is a lot's of work and this task rely on very few unpaid developers. For example, Gem was based on quicktime that was remove from apple OS few years ago. Gem need a major rewriting in order to work as it used to. It appear that this task is too huge for the current developers, but it's vital for Gem.
So, we are trying to hire developers that could handle this development. In order to finance this work, we put some bounty on specific issue:
https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit
https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64...
https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-...
https://www.bountysource.com/issues/52336294-make-filmds-consistent
We believe that reaching 2000$ for the 1st bounty, 1500$ for the 2nd one and 1000$ each for the last 2 should be enough to attract developer.
If this operation is a success, we will try a second round of funding in order to fixes smaller issue and feature request to make Gem even better.
If you are a developer willing to help, you can reach us in the Gem-dev mailing list : https://lists.puredata.info/listinfo/gem-dev
Please forward this announcement to anyone interested in Pd/Gem.
The Gem community
Le 07/12/2017 à 18:44, cyrille henry a écrit :
Since the "any.h brocken" issue have been closed, we have "only" this bounty left.
https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit : 2000$ https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64... : 1500$ https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-... : 1000$ https://www.bountysource.com/issues/52336294-make-filmds-consistent : 1000$
if that's ok , i'll try to write a mail soon to announce this bountys.
GEM-dev mailing list GEM-dev@lists.iem.at https://lists.puredata.info/listinfo/gem-dev