is does
thanks
while i understood the need of normalized coordinates for texture in OpenGL, i dislike it in pix_objets, because we deal with array of pix and i think it's more human readable to use pixel coordinate in this case this also add some conversion both in the code and in the patch but this is only my point of view
i started a pix_roi-help.pd and updated pix_set-help.pd (remove my roi messages) (in my repos, on master branch git://github.com/avilleret/Gem.git)
+ a -- do it yourself http://antoine.villeret.free.fr http://drii.ensad.fr -- Google lit ce mail... si vous refusez cela, utilisez l'adresse antoine.villeret [at] free.fr pour me contacter
2012/12/11 IOhannes m zmoelnig zmoelnig@iem.at:
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On 2012-12-11 14:16, Antoine Villeret wrote:
it sounds great,
how can I help ? who starts ?
i started to implement [pix_roi] and adapted [pix_set] accordingly.
[pix_set] now also tries to write on an incoming image (rather than always using it's own image). hopefully this won't break anything.
check whether it does what it should.
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